Date: 2010-01-27 06:51 am (UTC)
I like Steam. I am happy to trade the DRM with the ability to download and play any game I own anywhere I want any time. DRM sucks when it's used for evil, but when it makes use of its potential as a critical element of a new way of managing licensed content, I'm very excited to support that. I haven't bought a new game in the store in years.

Yes, I'm tying my fortunes to Steam's continued existence and its intention to operate like a business that has customers with options. I'm also tying my fortunes to the idea that North Korea isn't sneaking a nuke in a suitcase into Chicago in the near future. Over the time I expect to use them, I think my purchased licenses are threatened roughly equally by either likelihood.

Can you point to a situation in which a company has used DRM to revoke (and not just due to technical issues or potential false positives re: cheat detection) legitimate users ability to play a game? The only case I can think of is Amazon pulling electronic copies of 1984 off the Kindle -- after which it came to its senses.

TB
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